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Pop!Pop! is a bowling/dance hall/Americana themed table with bowling pins on the table that can be knocked over for points. So yeah, it’s a far cry from the real thing, but the sheer strangeness of the RPG/pinball hybrid concept makes this worth taking a look at for any pinball video game fan.p> Besides its RPG mode, Pinball Quest also has three more conventional pinball tables. Accurate shots can still be made, and certain things might actually be easier because of its physics, but predicting how the ball will bounce off of objects and executing more advanced techniques will be more difficult that would be preferable – a problem that will be especially noticeable for expert pinball players. Does this keep the game from being enjoyable? Not at all, but you will definitely notice imperfections – especially in the kind of odd way that the ball enters lanes. Most NES pinball games have less than ideal ball physics, and Pinball Quest is no exception. However, don’t expect ball physics comparable to most modern pinball games or anything. Normally this kind of weirdness guarantees that a game gets left in Japan, or at least severely altered in its localization, but Pinball Quest made it overseas with nothing more than a English translation.īesides its very original RPG mode, it’s also a pretty good game with nicely designed tables. Of course there are many others as well, but the most bewildering of all very well may be a forgotten NES game from 1989 called Pinball Quest, which combines RPG elements with… well, that should be obvious.Īs odd as it is for such a game to even exist, Jaleco, its developer, was actually crazy enough to localize it in America.
#HARDCORE GAMING 101 PINBALL SERIES#
Perhaps even more bizarre than those two is Bakusou Dekotora Densetsu – a series of games for PS, WS, and GBC that mix RPG elements with the customization and racing of semi-trucks. Mini Yonkyu Lets & GO! for SFC and PS actually fuses RPG elements with toy car racing. Zero 4 Champ for SFC, TG-16, and PS combines RPG elements with Drag Racing of all things. Might be a good "beginner's guide into cult classics", but I prefer their other books, like the Guide to Classic Graphical Adventures, where Kurt rants for like 6 pages on why Snatcher is so cool.Over the years, there have been a few really bizarre hybrids of RPGs with other genres.
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Takes like 10 minutes to read about all the RPGs on the list. the articles aren't indepth enough for you to really learn about the game & what makes it special, yet 200 games among ALL games is rather short.
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Most puzzling of all is this Arcanum article, where they actually recommend Lionheart.Īt about 200 pages long - one per game -, it's a mixed product. Like Metroid Prime -> King's Field: Ancient City. Others do more of a bend, like Realms of Arkania 2: Star Trail -> Gothic 2 ('cause German). Not a fan of the paragraph format & small screenshots as well.īut I do like the "see also" recommendations, they are mostly spot on, like Jagged Alliance 2 -> Silent Storm. I dislike the layout, there's a lot of wasted space and the huge red & black contrast diminish everything else on the page.